Inspirosity Logo
Designing a platform that inspires learners of different ages to explore and learn new things everyday.

CLIENT

Designlab
Student project

ROLE

Research
Ideation
Wireframes
Branding
Prototyping
Usability Testing

TOOLS

Figma

TIMELINE

10 weeks
OVERVIEW

Background

We are always learning. Even if at the end of the day, you think you have learned nothing; it may surprise you what novel things you discover just going about your daily life. However, for some people, learning is a way to get ahead and improve on themselves today for a better tomorrow. So, how can we use our time wisely and gain fruitful knowledge? What can we do to let people know about the many kinds of skills and topics out there that could pique their interest and set them down the path of learning?

Problem

There are many learning platforms and apps already available that provide structured courses on almost any and every topic imaginable. Not to mention, what can arguably be the best (and most importantly, FREE) learning resources that everyone is most inclined to turn to - our humble saviors, Google and Youtube. How do we design a unique and serviceable platform with competition like this?

Solution

Build a responsive website that suits the needs of casual and focused learners of all ages. With emphasis on providing discoverability to new skills based on what learners are interested in. Discovering a skill can lead to courses based on one or many skills to optimize learning on a particular path. And to add a bit of fun and engagement, learners can earn points to gain plants and flowers they can use to build gardens. Motivating learners to grow their knowledge and share with friends and a community of other learners!

RESEARCH

Secondary Research

The first step was to fully understand the education and learning industry and find out what skills were generally the most popular to learn. I defined skills in the broad sense, meaning anything from hard skills, soft skills, creative skills, job skills, etc.

Top skills people wanted to learn:
  • tech skills (ex. data analytics, software development, web development)
  • creative skills (ex. digital art, painting, photography)
  • casual/home skills (ex. sewing, cooking, gaming, language)
Top learning sites used:
  • Skillshare
  • Udemy
  • Masterclass
  • Coursera

One thing to note is the effect the COVID-19 pandemic had on learning and how it benefited these platforms because many people, stuck at home, realized it was the perfect opportunity to brush up on their passions and learn something new to relieve their boredom and/or improve their situation. (Ah yes, I remember those days of searching up every banana bread recipe to learn how to make the perfect banana bread.)

Competitive Analysis

With that being said, let’s dive into the competition! I identified Skillshare, Udemy, Masterclass, and Coursera as the top learning platforms people used to learn. All offer courses through either a subscription service or a single payment for a single course. Each platform also generally caters towards a specific group. For instance, Skillshare is known for their more creative skills courses but also offer a wider variety of skills as well. And Coursera is mainly for people looking to boost their careers.

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user interviews

In order to find out what people were learning and understand how they learn, I conducted five user interviews. I interviewed people of different ages ranging from about 20-50 years with different backgrounds and education levels. Including a college student, an office worker, a freelancer, and other learners. Below is a summary of what I gathered during the interviews:

  • One participant shared that they had diagnosed ADHD and it affected the way they approach learning
  • 3/5 participants claimed they might have ADHD and were likely to be more easily distracted
  • 4/5 participants said they were willing to pay for courses to learn if they knew that this investment would lead to a better financial outcome
  • All participants said that when they needed help/look for answers, Google and Youtube were the primary resources to turn to
  • All participants were also likely to use a sites help or FAQs section and relied on their own independent methods without turning to other people for help

Affinity Map

Through affinity mapping I was able to better visualize the major themes and  gather insights based on points of interest.

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Persona

From the research done, the final step was to create user personas. This allowed me to keep in mind who I am designing for and to think intentionally.

IDEATE

prioritization

After finalizing on the product idea I would be moving forward with, I generated a features list to rank desired features that could allow for a MVP (Minimum Viable Product). I concluded that account creation, browsing/searching, and a dashboard were must-haves.

site mapping

Based on research and a card sorting activity, I was able to better understand the user’s mental models and created a sitemap accordingly.

*Click image to expand view.

User & task flows

I then created user and task flows to understand the actual process of how users move about the site and what potential tasks they can accomplish. I focused on two main flows:

  • Creating an account or logging in.
  • Browsing and searching for skills and courses.
User flows
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Task flows
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project goals

I reviewed what I had learned and synthesized thus far to create project goals. It helped in reminding me what to keep in mind when designing.

Sketching

Before creating wireframes in Figma, I started doing some initial sketches of wireframes and branding design elements to get some ideas on paper and see how the product would take shape. I sketched out key screens including the homepage, discovery page, and dashboard.

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DESIGN

low-fi wireframes

When creating the low-fi wireframes I focused on the organization of content and the priority of items within certain pages.

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branding

For branding, I first brainstormed on key brand values that would help me shape the Inspirosity brand. Because the main goal of the product is to let users discover, learn, and grow skills, I chose the color palette of blue, green, and yellow to reflect this. I also decided on two different font styles for the brand, Roboto Slab and Opens Sans. I chose Roboto Slab because it was minimal while also being slightly serif in feel to give off a friendlier and non-rigid look.

hi-fi Wireframes

I created semi high fidelity wireframes and created a prototype to prepare for testing. For this initial mockup, it includes bright colors and lots of visual elements to create a fun atmosphere for users.

*Click image to expand view.
TESTING

Usability test

With the prototype I created, I began usability testing remotely with three participants. Over Zoom, I shared the prototype with the tester and asked them to share their screen so I could see how they navigated the site. I also asked them to speak aloud while going through each task.

Test Objectives
  • Gather feedback on UI and other visual elements
  • Identify any issues with navigation and understanding visual cues presented
  • Test for ease of use and usability of site as a whole
  • Test a task where users create an account and go through the process of onboarding
Findings Summary
  • All participants felt that the UI was too bright and distracting
  • All participants were confused about the onboarding process and would choose to skip it
  • 2/5 participants were unsure what onboarding was for and what the site did
  • 4/5 participants were able to find and scroll through the discover page easily
  • All participants were able to find the sign up button and quickly create an account

After the tests, a priority revisions chart was made to prioritize revisions based on their frequency and severity.

Priority revisions chart
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Iterations

Based on the feedback and findings received from usability testing and priority revisions chart, I was able to identify and implement the changes necessary for the product including:

1. Discover page

Issue: Tab design had poor contrast and content was further down the page.
Solution: Change the layout of the discover skills/courses page to show only the search bar and relevant content.

2. Homepage

Issue: Homepage had too many bright colors that made the overall design look flat and distracting.
Solution: Change label “Get started” with “Sign up” on the top navigation bar. Provide more visual consistency to how the UI looks by changing the variety of bright colors, to a single darker color. Remove visually distracting images/icons and opt for more minimal designs.

3. onboarding screens

Issue: Users were confused how the site worked and the choices given only added to the confusion. They were also more likely to simply skip the onboarding altogether.
Solution: Add informative screens to the onboarding process and remove the skip button. Add “choose your interests” screen to onboarding so users can get recommended skills that match their interests.

FINAL DESIGN

Shown below are the final designs of the desktop version. Introducing the homepage, onboarding, and discover pages.

View Figma Prototype

Discover a variety of content to learn and grow from

Designed a homepage that introduces Inspirosity and have access to content without an account.

Access the learning dashboard

Create an account and go through onboarding to access the learning dashboard and discover courses to learn from.
REFLECTION

Final thoughts

I learned quite a lot while working on this project. From the first steps to the last, researching to designing, the UX process was a handful that made me think in new and different ways. This was a project that let me see what UX design was all about and guide me to learn and grow.

My biggest takeaway is that the insights and needs of the user plays a bigger part than I realized. Each step in the UX design process is important and going through it is necessary to improve on the product that users want to see and use.

Learning is not just about discovering something new but but being able to apply and grow with it.

MORE WORKS

cora tam

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