and Remind logo
Helping health conscious individuals stay consistent and motivated with their health and habit goals by allowing for unique customization and all-in-one tracking.

CLIENT

Designlab
Student project

ROLE

Research
Ideation
Wireframes
Branding
Prototyping
Usability Testing

TOOLS

Figma

TIMELINE

5 weeks
Remind hero image
OVERVIEW

Background

Health is an important factor in many people's daily lives. As phones have built in health apps and habit tracking features, it is very easy to pick up and be more interested in wanting to be healthier.

Problem

Everyone has different needs and goals when it comes to maintaining their own health. However, it can be hard to be motivated enough to consistently maintain health without feeling overwhelmed or burnt out. How might we help users who struggle to maintain a consistent daily routine, remember and encourage them to accomplish achievable goals through incremental improvements?

Solution

Create an app that users can use daily without stressing about committing high energy and time. Focus on encouraging and maintaining users' general overall health and improving consistent habits little by little.

RESEARCH

User Interviews

I started with user interviews to gather as much information as possible about people's health goals, what health apps they use, and any other broad health related questions that could lead to potential issues or pain points. This helped to get a better sense of people's health priorities and their experiences. I interviewed 6 people between the ages of 20 to 30 with varying health journeys and fitness levels.

  • 5 out of 6 users already used the built-in health app on their phone (Apple health, Samsung health)
  • Although some people had specific health goals in mind (losing weight, building muscles, eating healthier) all were interested in maintaining general health and did not have/want strict schedules or routines
  • Most people have used multiple apps to keep track of their health but have cited that it either became too pricey to continue using or became too tedious.
  • Everyone preferred less intense and shorter workouts while also letting themselves miss goals because they knew that it would cause more stress if they were to hold themselves to higher standards and constraints.

affinity maps

After the user interviews, I then gathered the main points of interest and organized them into an affinity map. This helped to understand what the main priorities and goals of users were and what motivated them.

remind Affinity map
*Click image to expand view.

Surveys

I also conducted surveys to gather more quantitative data on the exact apps people used and their most used features. It helped to provide more insights on the actual products people use and how it works for them. This would also be helpful later on when doing competitive analysis.

competitive analysis

I researched four health and habit tracking apps as part of the competitive analysis. I looked at the Apple health and Samsung health for health tracking. And Me+ Daily Routine Planner and Structured for habit/task tracking. These four apps were the most used among the users I talked to and surveyed. Each app has a specific purpose that it does fairly well. One of the major weaknesses that can be gathered is lack of robust features and good customization options. However, all of these apps have minimal UI and are fairly simple to pick up and easy to use.

remind competitive analysis
*Click image to expand view.

POV and hmw statements

After the comprehensive research phase, I compiled POV/HMW statements to bring the user back into focus and start brainstorming a solution.

POV statements
  1. I’d like to explore ways users can keep track of both their health and habits to encourage them to be more consistent when accomplishing their goals and minimizing the need to use multiple apps.
  2. I’d like to explore ways users can find more information not just on healthy recipes but healthy ingredients and foods to easily customize recipes/dishes to suit their needs, time, and budget.
  3. I’d like to explore ways for users to improve their mental health with positive affirmations and achievable daily goals to improve physical health.
HMW statements
  1. How might we help users who are struggling to maintain a consistent daily routine, remember and encourage them to do their daily goals while providing relevant data and insights to show improvements?
  2. How might we help users find information about healthy foods that they can use to create healthy recipes, customize, and plan for easily?
  3. How might we help users improve their mental health so that they can accomplish daily goals and take care of their physical health?

Persona

Creating a persona helped to remind me who I was designing for and what pain points I needed to consider the most.

remind persona
IDEATE

Brainstorming

Based on the interviews and surveys, I created a feature priority list that users were most likely to use and need.

remind priority feature list

Sketches

I sketched out potential card and layout designs. The cards are designed to be their own components that can be moved around.

remind sketches

User Testing

Because customization will become the main feature or draw for this app, I also needed to understand what users want to see and how they could potentially organize their personalized content.

  • Created a variety of cards and components that could fit within a mobile screen.
  • Users could drag and drop the elements they wanted onto three different screens (Home, health, and calendar) based on their needs and preferences.
  • Essentially letting users create their own app!
Blank screens with card components
user testing blank screens
Calendar screen
user testing calendar screens
Health screen
user testing health screen
Homescreen
user testing home screen

From the tests, I was able to gain insights on what users were more likely to use. This also led to the idea of having fixed elements and creating templates that users could choose from.

User & task flows

For user flows I created:

  • Onboarding
  • Customizing the homepage
  • Create and schedule tasks

For task flows I created:

  • Setting a target health goal for steps
  • Change water reminder settings
  • Customize homepage by adding a card
  • Create a task
  • Change reminder notification for a task
User flows
*Click image to expand view.
Task flows
*Click image to expand view.
DESIGN

branding

From here, I started to think about branding and logo design. The app combines both health and habits, so I decided on an ampersand-like logo design that had a separate heart and calendar image. As seen in the initial version, the calendar image seemed separate from the logo as a whole so I decided to instead combine the heart and calendar into one image. This made the logo look more complete and simple. I also A/B tested the initial and final versions of the logos to see which one users preferred more. And everyone agreed that the final version looked the best and made the most sense for the app.

For typography I chose to have a sans serif font that had round ends. I wanted the font to be simple and readable while also being able to give off a friendly and casual feel. For colors, I picked the pink as a primary color because of the logo and also chose a lighter shade of pink as a secondary. The tertiary colors were to keep the visual UI from being too monotone and help to give the app a fun and colorful feel.

initial hi-fi wireframes

Because I had already created multiple mid-fi cards and components that would make up the majority of the layout and look of the app. I incorporated branding and colors to hi-fi wireframes and worked on cementing the basic starting layout design when users first sign up. I also created an onboarding flow that could incorporate the ability to choose starting template layouts.

Initial Onboarding - Sign up and choose your starting layout
*Click image to expand view.
Initial Customize home screen - Add and move cards into the home screen
*Click image to expand view.
Initial Create a routine - Edit reminder and add tasks to create a routine
*Click image to expand view.
TESTING

Usability test

I then tested each flow of screens I designed with users. After each test, I iterated and tested the new version with a new user. This allowed me to constantly improve on my design and have testing done immediately within a short period of time.

Iterations

Other changes made to UI.

  • Cutting or consolidating screens to improve task completion efficiency
  • Adding tabs and other organizational elements to lessen overwhelming and confusing the user
  • Improving visual hierarchy and increasing spacing

1. Onboarding - info screens

Issue: Users had the option to skip but it was not as visible and users were not clear on how to start immediately.
Solution: Replaced skip button with "Get started" button on all screens so people can quicky sign up.

2. Onboarding - selecting layout, theme, and mode

Issue: Users wanted to start immediately and the choices were too overwhelming and confused some users.
Solution: Removed the color theme and mode selection screens as these can be changed after signing up. Minimize the number of screens the user has to go through.

3. Customizing homescreen

Issue: Choices are too overwhelming and hard to tell what is available. Circle selectors were also confusing.
Solution: Changed the remove icons to contrast better, removed the All category, and designed collapsible menus to lessen visual noise on screen.

4. DATE/TIME SELECTOR

Issue: Users were confused trying to make changes. Especially the day selector where users assumed nothing was selected when the whole week was selected by default.
Solution: Iterated on the day/week selector to be filled instead of outlined to make it clearer that it is selected. The time selector is also changed from a pop up modal to being within the same section. It helps with contrast and is clearer to users.

FINAL DESIGN

Shown below are the final designs of the onboarding screens, initial starting screens, and creating a routine flow.

View Figma Prototype

Personalized content to help reach your health and habit goals

From onboarding, choose layouts based on how comfortable or new you are to tracking your health and habits.

Explore screens from your chosen layout

Remind combines both health and habit, letting you create detailed views of both or have it all on the homescreen.

Customize based on your preferences

Remove, add, and move cards that display the content you want to see and use.

Create a routine

Easily create and customize a list of tasks tailored to your personal routines.
REFLECTION

Final thoughts

This was a great project to research and design for. Especially because I also felt that this is an app I could actually use. Talking and testing with other users made this project more personal and enjoyable. This is an app that I could go many directions with. Although I only designed a few flows, there are many more features and interactions that I could have designed. Eventually, I would like to further develop my design for this app and maybe make it a reality!

If I had more time I definitely would have liked to work on designing notification flows because that is also a big part about what this app does. Users wanted to have more encouragement and good motivation that would not feel tedious or strict.

MORE WORKS

cora tam

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